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SPECIAL SKILLS  &  FUNCTIONS

KNOW YOURSELF, KNOW YOUR ENEMY, AND BE PREPARED
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Star Heroes can have special skills specific to their personalities, giving them added benefits and advantages over their opponents beyond their abilities, such as...

 

Vessels (Planetary Bases, Space Stations, and Starships) can be built with special functions that allow them to perform specific tasks or increase their power beyond their ordinary capacity, such as...

SPECIAL  SKILLS  AND  FUNCTIONS  EXPLAINED

Not all Star Heroes have special skills, and not all Vessels have special functions, but those that do are different in that these extra abilities make them more formidable. Some special skills and functions are intended for a specific purpose, while others are intended to increase stats beyond their ordinary capabilities, and so on. Some cards may have the same special skill or function but will vary in their effectiveness. For example;

STAR HERO 1

Special Skill: Gambler

When this Star Hero is first played, pay 1 Stellar Point and flip a coin. If heads, this Star Hero gains +1 weapons and +1 shields.

STAR HERO 2

Special Skill: Gambler

When this Star Hero is first played, pay 2 Stellar Points and flip a coin. If heads, this Star Hero gains +2 shields.

Both Star Heroes have the same special skill, Gambler. Both must pay a penalty to flip a coin. Star Hero 1 must pay 1 Stellar Point, whereas Star Hero 2 must pay 2 Stellar Points because Star Hero 1 is a better gambler. If luck is on their side, Star Hero 1 will gain +1 weapons and +1 shields, whereas Star Hero 2 will gain +2 shields. The concept of the Gambler skill is the same for both Star Heroes, but the cost and result are different.

Some special skills and functions are faction-specific, while some can only be found in Rogue cards. There are also a small number of cards where the special skill or function is limited to them exclusively.

We believe this element of ability diversity not only allows for Star Hero personality traits and a faction's engineering prowess to shine through but it also adds an interesting dynamic to how Star Heroes plays out.

UNIVERSAL

SPECIAL  SKILLS  &  FUNCTIONS

STAR  HERO  SPECIAL SKILLS

  • Explorer: If Star Hero doesn't attack this cycle, gain X benefit.

  • Gambler: Pay X SP to flip a coin. If heads, gain X benefit.

  • Immortality: Gain X when destroying an enemy vessel.

  • Inventor: Gain X every time X 

  • Navigator: Gain X when completing a mission.

VESSEL  SPECIAL  FUNCTIONS

  • Lightwing: Flip a coin when the vessel is attacked directly. If heads, the vessel evades the attack and takes no shield damage.

FACTION--SPECIFIC

STAR  HERO  SPECIAL  SKILLS

STARFORGE  DOMINION

  • Forgeblade: +2 weapons when attacking a hero with more shield points than you.

ANCIENT  TERRA

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  • Chew Toy: +1 weapons anytime this hero receives direct damage. This effect stacks to a maximum of 3.

DESCENT  GUILD

  • Fanatic: When defeated, target X and deal X negative effect.

ASTERO  MINING  CORP 

  • Aegis Mine: When this card is destroyed, you can pay 10 SP to destroy the attacking card.

  • Aegis Detinator: Inflict 1 weapon damage to any hero or payload during your attack phase.

  • Aegis Spider: When this card is first played, select one of your opponent's ground crew cards and destroy it.

  • Aegis Webdex: When attacked, deal +1 damage for each of your opponent's payloads in outer space.

  • Axis Scroll: +5 SP when this hero is destroyed.

  • Depths: Drone attacks have no effect on this vessel.

  • Trojan Datapad: When this card is destroyed, take control of your opponent's attacking card during your next turn for 1 turn.

FACTION--SPECIFIC

VESSEL  SPECIAL  FUNCTIONS

STARFORGE  DOMINION

  • Transmorph Unit: Sacrifice one of your starships, space stations, or planetary bases to fully restore the shield points of this card.

ANCIENT  TERRA

  • Eternium Analyzer: If X remains in outer space for 3 turns, draw a discovery card.

  • Eternium Disc: +2 SP for every research card used during a launch.

  • Planetary Rover: When this card is sent to the scrapyard, draw 2 cards.

DESCENT  GUILD

  •  
  • Decryption Cypher: When this card is first played, reveal the top 5 cards of your flight deck, reorder them, and add them back to the top of your deck.

  • Distress Beacon: 

  • Containment Field: If X is destroyed by your opponent, draw a discovery card.

  • Holo Unit: If this card is destroyed, create a hologram with +1/+1 in its place.

  • Phase Scanner: Flip a coin when any special effect is used against this card. If heads, the effect does not occur.

ASTERO  MINING  CORP

  • Mirage: Attacking targeted directly by another vessel, reduce the attacker's weapons by X.

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